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310-055 exam Dumps Source : Sun Certified Programmer for the Java 2 Platform, Standard Edition 5.0
Test Code : 310-055
Test Name : Sun Certified Programmer for the Java 2 Platform, Standard Edition 5.0
Vendor Name : SUN
: 581 Real Questions
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KYOTO, Japan, Feb. 6, 2019 /PRNewswire/ -- instant contraptions fitted with the new foreign wireless verbal exchange specification Wi-solar FAN (container area network) for the web of things developed collectively via the analysis community of Professor Hiroshi Harada of the Graduate school of Informatics, Kyoto institution (hereinafter Kyoto college), Nissin techniques Co., Ltd. (hereinafter Nissin programs), and ROHM Co., Ltd. (hereinafter ROHM) grew to become probably the most world's first options to obtain Wi-solar FAN certification.
BackgroundIn order to know outside communique networks corresponding to sensible cities and wise grids, brilliant, lengthy-distance and comfy network know-how is required. Wi-solar FAN is a new specification of Wi-solar, an international radio communications assignment it really is the most advantageous perfect to the construction of IoTs. it's an interoperable communications networking method for electricity, gasoline, and water metering, as well as for sensible cities and wise grids in a variety of applications akin to infrastructure and clever transport techniques.
This Wi-solar FAN is an interoperable low-vigour IoT instant conversation know-how that makes use of low-energy instant transmission know-how in line with the IEEE 802.15.4g average and multistage routing know-how in keeping with IPv6. On may 16, 2016, the Wi-solar Alliance, which certifies wireless conversation necessities for IoTs, technical compatibility, and interconnectivity, established common requirements, and on November 11, 2016, the three parties introduced that they succeeded in primary radio developments suitable with Wi-sun FAN. The Wi-solar Alliance then announced its Wi-solar FAN certification application on October 3, 2018.
This achievementBased on the results of the basic construction of Wi-solar FAN, the three parties developed a radio suitable with Wi-sun FAN technical standards and certification software, and handed an IP-primarily based certification verify the usage of multi-hop, frequency-hopping, and superior certification protection by using a plurality of different radios from different organizations. This radio has right here functions as described in the Wi-sun FAN Technical requirements.
p>With the IEEE802.15.4/4g/4e technologies able to strong transmission over 1km below the jap rules, this radio is equipped with a world usual for web access, which has been delivered in Wi-Fi (TM) programs, and a multi-hop foreign commonplace that realizes multi-stage relay between radios in keeping with IP. This makes it convenient to connect sensors, meters, and monitors that make up smart cities and wise metering to the cyber web.
This success become carried out in the Impulsing Paradigm trade through Disruptive technologies program (impact) led via the Council for Science, technology and Innovation, the cabinet office. This software become fashioned by a joint industry-academia consortium referred to as the next-generation Wi-solar Joint research Consortium, Kyoto. The three parties, based in Kyoto, are Kyoto college, which have a song record of standardization and development of IEEE 802.15.4/4g/4e, Nissin systems, which commercializes Wi-sun-compatible conversation middleware, and ROHM, which develops communication modules suitable with the standard.
define of certification acquisition:Date and time of certification acquisition: January 30, 2019Certification authority: Wi-solar AllianceCertified trying out laboratory: Allion Labs, Inc.Certification quantity: WSA 0171
Future developmentIn the long run, the three events will participate in an interoperability specification verification adventure sponsored by the Wi-solar Alliance to make a contribution to testing for technical conformity and interoperability of the Wi-sun FAN usual, and to advertise further construction as business-academia cooperation projects in Kyoto with the intention to implement this radio in society. The outcomes were also displayed on the Wi-sun Alliance booth in DistribuTECH 2019, the greatest vigor industry-related event in the u.s., which was held in New Orleans on February 5.
further particulars are available at:http://www.dco.cce.i.kyoto-u.ac.jp/en/PL/PL_2019_01.html
View fashioned content:http://www.prnewswire.com/news-releases/kyoto-institution-teaming-with-2-jap-agencies-acquires-world-first-certification-for-wireless-conversation-specification-wi-solar-fan-300790447.html
supply Kyoto university; Nissin methods Co., Ltd.; ROHM Co., Ltd.
Copyright (C) 2019 PR Newswire. All rights reserved
ATLANTA, Oct. 1, 2018 /PRNewswire/ -- Landis+Gyr (SWISS: LAND.SW) introduced its guide for the Wi-sun FAN Certification program launched by the Wi-sun Alliance previous these days. As a Promoter Member of the Wi-sun Alliance that holds a Board of administrators place, Landis+Gyr joins different member companies in advertising the implementation of open, standards-based container enviornment community (FAN) and the internet of things (IoT).
Utilities have utilized container area networks to deliver insurance for communicating assets similar to smart meters, sensors and automation instruments throughout their service territory. With the growth in sensible city functions, common specifications for FAN connectivity will broaden the decisions obtainable for purposes and devices capable of be a part of the community.
Wi-sun's FAN Certification application will give compliance trying out of community components and contraptions to a communications profile developed from applicable open necessities and certify the product's ability to interoperate.
"Landis+Gyr strongly supports this certification effort for the long run price it is going to add for utility grid modernization and IoT classes," spoke of Marius Chilom, Senior vice chairman and Chief expertise Officer of options for Landis+Gyr. "The superior the interoperability, the extra effective these networks should be for the next wave of sensible grid and sensible city applications."
"Certification ensures interoperability, which is essential to the growth of IoT innovation," mentioned Phil Beecher, President and CEO, Wi-solar Alliance. "we are pleased to officially launch the FAN Certification software and are excited for the first wave of FAN-certified products to be deployed into the market starting Q1 2019."
The certification program will ensure utilities, cities and repair suppliers have access to adaptable, multi-carrier networks that allows you to help be sure interoperability into the future. other key merits for community operators consist of:
All Wi-sun certified items are rigorously verified by a Wi-solar appointed third-birthday party test lab to ensure the contraptions work collectively with ease and securely for quick time to market. licensed devices encompass a digital certificates to authenticate entry to a Wi-sun FAN, tremendously reducing vulnerability to cyber protection threats. below a separate agreement, Wi-sun Alliance has appointed GlobalSign as the third-party organisation of digital certificates for the Wi-solar FAN certification program.
About Landis+GyrLandis+Gyr is the leading global provider of integrated energy administration options for the utility sector. offering one of the crucial broadest portfolios of items and functions to handle complicated trade challenges, the enterprise offers finished solutions for the groundwork of a smarter grid, including wise metering, distribution network sensing and automation tools, load control, analytics and power storage. Landis+Gyr operates in over 30 countries throughout 5 continents. With earnings of approximately USD 1.7 billion, the enterprise employs c. 6,000 people with the sole mission of assisting the world manage power more suitable. more counsel is attainable at www.landisgyr.com.
in regards to the Wi-sun AllianceThe Wi-solar Alliance is a world non-profit member-based affiliation made of trade leading corporations. Its mission is to pressure the world proliferation of interoperable instant solutions for use in smart cities, wise grids and other internet of issues (IoT) applications using open international specifications from companies, such as IEEE802, IETF, TIA, TTC and ETSI. With greater than one hundred eighty participants global, membership of the Wi-solar Alliance is open to all industry stakeholders and includes silicon companies, product carriers, services suppliers, utilities, universities, enterprises and municipalities and native govt organizations.For more tips, please visit: www.wi-sun.org.
Wi-solar Alliance and the Wi-sun Alliance emblem are emblems of the Wi-sun Alliance.
View common content material:https://www.prnewswire.com/news-releases/landisgyr-helps-lead-wi-sun-alliances-fan-certification-application-for-massive-scale-iot-communique-networks-300721548.html
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This chapter explains what Android is, how and why it was developed, and where the platform fits in to the established mobile marketplace.This chapter is from the book
The mobile development community is at a tipping point. Mobile users demand more choice, more opportunities to customize their phones, and more functionality. Mobile operators want to provide value-added content to their subscribers in a manageable and lucrative way. Mobile developers want the freedom to develop the powerful mobile applications users demand with minimal roadblocks to success. Finally, handset manufacturers want a stable, secure, and affordable platform to power their devices. Upuntil now single mobile platform has adequately addressed the needs of all the parties.
Enter Android, which is a potential game-changer for the mobile development community. An innovative and open platform, Android is well positioned to address the growing needs of the mobile marketplace.
This chapter explains what Android is, how and why it was developed, and where the platform fits in to the established mobile marketplace.
To understand what makes Android so compelling, they must examine how mobile development has evolved and how Android differs from competing platforms.Way Back When
Remember way back when a phone was just a phone? When they relied on fixed landlines? When they ran for the phone instead of pulling it out of their pocket? When they lost their friends at a crowded ballgame and waited around for hours hoping to reunite? When they forgot the grocery list (Figure 1.1) and had to find a payphone or drive back home again?
Figure 1.1 Mobile phones have become a crucial shopping accessory.
Those days are long gone. Today, commonplace problems like these are easily solved with a one-button speed dial or a simple text message like “WRU?” or “20?” or “Milk and?”
Our mobile phones keep us safe and connected. Nowadays, they roam around freely, relying on their phones not only to keep in touch with friends, family, and coworkers, but also to tell us where to go, what to do, and how to do it. Even the most domestic of events seem to revolve around my mobile phone.
Consider the following true, but slightly enhanced for effect, story:
My point here? Mobile phones can solve just about anything—and they rely on them for everything these days.
You notice that I used half a dozen different mobile applications over the course of this story. Each application was developed by a different company and had a different user interface. Some were well designed; others not so much. I paid for some of the applications, and others came on my phone.
As a user, I found the experience functional, but not terribly inspiring. As a mobile developer, I wished for an opportunity to create a more seamless and powerful application that could handle all I’d done and more. I wanted to build a better bat trap, if you will.
Before Android, mobile developers faced many roadblocks when it came to writing applications. Building the better application, the unique application, the competing application, the hybrid application, and incorporating many common tasks such as messaging and calling in a familiar way were often unrealistic goals.
To understand why, let’s take a brief look at the history of mobile software development.“The Brick”
The Motorola DynaTAC 8000X was the first commercially available cell phone. First marketed in 1983, it was 13 x 1.75 x 3.5 inches in dimension, weighed about 2.5 pounds, and allowed you to talk for a little more than half an hour. It retailed for $3,995, plus hefty monthly service fees and per-minute charges.
We called it “The Brick,” and the nickname stuck for many of those early mobile phones they alternatively loved and hated. About the size of a brick, with a battery power just long enough for half a conversation, these early mobile handsets were mostly seen in the hands of traveling business execs, security personnel, and the wealthy. First-generation mobile phones were just too expensive. The service charges alone would bankrupt the average person, especially when roaming.
Early mobile phones were not particularly full featured. (Although, even the Motorola DynaTAC, shown in Figure 1.2, had many of the buttons we’ve come to know well, such as the SEND, END, and CLR buttons.) These early phones did little more than make and receive calls and, if you were lucky, there was a simple contacts application that wasn’t impossible to use.
Figure 1.2 The first commercially available mobile phone: the Motorala DynaTAC.
These first-generation mobile phones were designed and developed by the handset manufacturers. Competition was fierce and trade secrets were closely guarded. Manufacturers didn’t want to expose the internal workings of their handsets, so they usually developed the phone software in-house. As a developer, if you weren’t part of this inner circle, you had no opportunity to write applications for the phones.
It was during this period that they saw the first “time-waster” games begin to appear. Nokia was famous for putting the 1970s video game Snake on some of its earliest monochrome phones. Other manufacturers followed, adding games like Pong, Tetris, and Tic-Tac-Toe.
These early phones were flawed, but they did something important—they changed the way people thought about communication. As mobile phone prices dropped, batteries improved, and reception areas grew, more and more people began carrying these handy devices. Soon mobile phones were more than just a novelty.
Customers began pushing for more features and more games. But, there was a problem. The handset manufacturers didn’t have the motivation or the resources to build every application users wanted. They needed some way to provide a portal for entertainment and information services without allowing direct access to the handset.
And what better way to provide these services than the Internet?Wireless Application Protocol (WAP)
It turned out allowing direct phone access to the Internet didn’t scale well for mobile.
When the first clamshell phone, the Motorola StarTAC, was released in 1996, it merely had a LCD 10-digit segmented display. (Later models would add a dot-matrix type display.) Meanwhile, Nokia released one of the first slider phones, the 8110—fondly referred to as “The Matrix Phone,” as the phone was heavily used in films. The 8110 could display four lines of text with 13 characters per line. Figure 1.3 shows some of the common phone form factors.
Figure 1.3 Various mobile phone form factors: the candy bar, the slider, and the clamshell.
With their postage stamp-sized low-resolution screens and limited storage and processing power, these phones couldn’t handle the data-intensive operations required by traditional Web browsers. The bandwidth requirements for data transmission were also costly to the user.
The Wireless Application Protocol (WAP) standard emerged to address these concerns. Simply put, WAP was a stripped-down version of HTTP, which is the backbone protocol of the Internet. Unlike traditional Web browsers, WAP browsers were designed to run within the memory and bandwidth constraints of the phone. Third-party WAP sites served up pages written in a markup language called Wireless Markup Language (WML). These pages were then displayed on the phone’s WAP browser. Users navigated as they would on the Web, but the pages were much simpler in design.
The WAP solution was great for handset manufacturers. The pressure was off—they could write one WAP browser to ship with the handset and rely on developers to come up with the content users wanted.
The WAP solution was great for mobile operators. They could provide a custom WAP portal, directing their subscribers to the content they wanted to provide, and rake in the data charges associated with browsing, which were often high.
Developers and content providers didn’t deliver. For the first time, developers had a chance to develop content for phone users, and some did so, with limited success.
Most of the early WAP sites were extensions of popular branded Web sites, such as CNN.com and ESPN.com, looking for new ways to extend their readership. Suddenly phone users accessed the news, stock market quotes, and sports scores on their phones.
Commercializing WAP applications was difficult, and there was no built-in billing mechanism. Some of the most popular commercial WAP applications that emerged during this time were simple wallpaper and ringtone catalogues, allowing users to personalize their phones for the first time. For example, the users browsed a WAP site and requested a specific item. They filled out a simple order form with their phone number and their handset model. It was up to the content provider to deliver an image or audio file compatible with the given phone. Payment and verification were handled through various premium-priced delivery mechanisms such as Short Message Service (SMS), Enhanced Messaging Service (EMS), Multimedia Messaging Service (MMS), and WAP Push.
WAP browsers, especially in the early days, were slow and frustrating. Typing long URLs with the numeric keypad was onerous. WAP pages were often difficult to navigate. Most WAP sites were written once for all phones and did not account for individual phone specifications. It didn’t matter if the end-user’s phone had a big color screen or a postage stamp-sized monochrome one; the developer couldn’t tailor the user’s experience. The result was a mediocre and not very compelling experience for everyone involved.
Content providers often didn’t bother with a WAP site and instead just advertised SMS short codes on TV and in magazines. In this case, the user sent a premium SMS message with a request for a specific wallpaper or ringtone, and the content provider sent it back. Mobile operators generally liked these delivery mechanisms because they received a large portion of each messaging fee.
WAP fell short of commercial expectations. In some markets, such as Japan, it flourished, whereas in others, like the United States, it failed to take off. Handset screens were too small for surfing. Reading a sentence fragment at a time, and then waiting seconds for the next segment to download, ruined the user experience, especially because every second of downloading was often charged to the user. Critics began to call WAP “Wait and Pay.”
Finally, the mobile operators who provided the WAP portal (the default home page loaded when you started your WAP browser) often restricted which WAP sites were accessible. The portal allowed the operator to restrict the number of sites users could browse and to funnel subscribers to the operator’s preferred content providers and exclude competing sites. This kind of walled garden approach further discouraged third-party developers, who already faced difficulties in monetizing applications, from writing applications.Proprietary Mobile Platforms
It came as no surprise when users wanted more—they will always want more.
Writing robust applications such as graphic-intensive video games with WAP was nearly impossible. The 18-year-old to 25-year-old sweet-spot demographic—the kids with the disposable income most likely to personalize their phones with wallpapers and ringtones—looked at their portable gaming systems and asked for a device that was both a phone and a gaming device or a phone and a music player. They argued that if devices such as Nintendo’s Game Boy could provide hours of entertainment with only five buttons, why not just add phone capabilities? Others looked to their digital cameras, Palms, Blackberries, iPods, and even their laptops and asked the same question. The market seemed to be teetering on the edge of device convergence.
Memory was getting cheaper; batteries were getting better; and PDAs and other embedded devices were beginning to run compact versions of common operating systems such as Linux and Windows. The traditional desktop application developer was suddenly a player in the embedded device market, especially with Smartphone technologies such as Windows Mobile, which they found familiar.
Handset manufacturers realized that if they wanted to continue to sell traditional handsets, they needed to change their protectionist policies pertaining to handset design and expose their internal frameworks, at least, to some extent.
A variety of different proprietary platforms emerged—and developers are still actively creating applications for them. Some Smartphone devices ran Palm OS (now Garnet OS) and RIM Blackberry OS. Sun Microsystems took its popular Java platform and J2ME emerged (now known as Java Micro Edition [Java ME]). Chipset maker Qualcomm developed and licensed its Binary Runtime Environment for Wireless (BREW). Other platforms, such as Symbian OS, were developed by handset manufacturers such as Nokia, Sony Ericsson, Motorola, and Samsung. The Apple iPhone OS (OS X iPhone) joined the ranks in 2008. Figure 1.4 shows several different phones, all of which have different development platforms.
Figure 1.4 Phones from various mobile device platforms.
Many of these platforms have associated developer programs. These programs keep the developer communities small, vetted, and under contractual agreements on what they can and cannot do. These programs are often required and developers must pay for them.
Each platform has benefits and drawbacks. Of course, developers love to debate over which platform is “the best.” (Hint: It’s usually the platform we’re currently developing for.)
The truth is no one platform has emerged victorious. Some platforms are best suited for commercializing games and making millions—if your company has brand backing. Other platforms are more open and suitable for the hobbyist or vertical market applications. No mobile platform is best suited for all possible applications. As a result, the mobile phone has become increasingly fragmented, with all platforms sharing part of the pie.
For manufacturers and mobile operators, handset product lines became complicated fast. Platform market penetration varies greatly by region and user demographic. Instead of choosing just one platform, manufacturers and operators have been forced to sell phones for all the different platforms to compete. We’ve even seen some handsets supporting multiple platforms. (For instance, Symbian phones often also support J2ME.)
The mobile developer community has become as fragmented as the market. It’s nearly impossible to keep track of all the changes in the market. Developer specialty niches have formed. The platform development requirements vary greatly. Mobile software developers work with distinctly different programming environments, different tools, and different programming languages. Porting among the platforms is often costly and not straightforward. Keeping track of handset configurations and testing requirements, signing and certification programs, carrier relationships, and application marketplaces have become complex spin-off businesses of their own.
It’s a nightmare for the ACME Company wanting a mobile application. Should they develop a J2ME application? BREW? iPhone? Windows Mobile? Everyone has a different kind of phone. ACME is forced to choose one or, worse, all of the above. Some platforms allow for free applications, whereas others do not. Vertical market application opportunities are limited and expensive.
As a result, many wonderful applications have not reached their desired users, and many other great ideas have not been developed at all.
Introduction to Java Programming Language
Java is a general-purpose, object-oriented programming language designed for the development of software for consumer electronic devices, such as TVs, VCRs, toasters, etc.
Java is a platform neutral language, which means that it is not tied to any particular hardware or operating system. It guarantees users to ‘write once, run anywhere.' The Java language is supported by almost every operating system, such as Sun Solaris, RedHat, Windows, etc.
The Java programming language was developed by Sun Microsystems of the USA in 1991, it was originally called Oak by James Gosling, who was one of the inventors of the language. The main goal for the developers was to make the language highly reliable, portable and simple.
The team for the development of Java language included Patrick Naughton, who discovered that the existing languages such as C and C++ had some major drawbacks in terms of reliability and portability. They modeled the new language Java on C and C++, while removing some features that they considered constraints. This made Java a really simple, portable, and powerful language. To learn Java basics, let’s revise the Java syntax.The History of Java
There is a chronicle of events that occurred during the course of development of the Java language.
The main goal was to design a language that could offer solutions to problems encountered in modern programming. The goal was for the language to be reliable, portable, and distributed, and at the same time, it needed to be simple, compact, and interactive.Compiled and Interpreted
Java language combines both of these approaches, thus making Java a two-stage system. This approach was never offered before, as any language before was either compiled or interpreted.
Firstly, the Java compiler translates source code into bytecode instructions; bytecodes are not machine instructions.
Secondly, the Java interpreter generates machine code that can be directly executed by the machine that is running the Java program.Independent and Portable
Java programs can be easily moved from one system to another, anywhere and anytime. With changes or an upgrade in the operating system, processors and system resources will not force any changes in Java programs.
Java programming ensures portability in two ways. Firstly, Java compiler generates bytecode instructions that can be implemented on any machine, and secondly, the size of the primitive data types are machine independent.Object-Oriented
Almost everything in Java language is an object, which makes it a true object-oriented language. All program code and data reside within objects and classes. Java comes with an extensive set of classes that are arranged in packages, which can be used in program inheritance.Robust and Secure
Java provides many safeguards to ensure reliable code. It has strict run-time, checking for data types. It is designed like a garbage collected language, i.e., it captures series errors and eliminates any risk of crashing the system.
Java systems verify all the memory access and, thus, ensure that no virus is communicated with an applet.Distributed
Java programming facilitates both the sharing of data and programs. Java applications can open and access remote objects on the Internet as easily as on any local system.Simple, Small, and Familiar
Java is a simplified version of C++, which is why it is familiar and yet different as it eliminates all the redundant and unreliable code. For example, Java does not use pointers, preprocessor header files, and many others. It also eliminates operator overloading and multiple inheritances in Java.Multithreaded and Interactive
Multithreaded means handling different tasks simultaneously. Java language supports multithreaded programs, which means that they need not have to wait for one task to finish for another to start. This feature of Java greatly improves the interactive performance of graphical applications.High Performance
Java programming performance is very impressive, considering the fact that is an interpreted language, mainly because of the bytecodes. Java architecture is designed to reduce overheads.Dynamic and Extensible
Java is a dynamic language; it is capable of dynamically linking in new class libraries, methods, and objects. It can also determine the type of class through a query.Ease of Development
Java 2 standard edition (J2SE) 5.0 supports features such as Generics, Enhanced for loop, Autoboxing or unboxing, Typesafe enums, varargs, Static import, and Annotation. These Java features make it easy for Java programmers by shifting the responsibility of creating the reusable code to the compiler, and also, the resulting code is free from bugs.Scalability and Performance
J2SE 5.0 improves the startup time and reduces the amount of memory used in the Java 2 runtime environment. Learn more features of Java here.Comparison: C Vs. Java Vs. C++
C Vs. Java
The major difference between C and Java is that Java is an object-oriented language and has a mechanism to define classes and objects in Java. The features of C that are not included in Java are:
The main difference between C++ and Java is that Java is a true object-oriented language while C++ just adds an object-oriented extension to C. The increment operator in C++ indicates the same thing.
The features listed below are intentionally omitted from Java to make it better.
Let’s discuss Java Regular Expression and Java Array here.Java Language and the Internet
Java is often called the "Internet language" because the first application program written in Java was HotJava, a web browser used to run applets on the Internet. Internet users can use Java to create applets and run them locally using HotJava. A Java-enabled browser to download an applet located anywhere on the Internet can also be used.
Java applets have made the Internet a true extension of the storage system on local computers. Internet users can also set up their websites containing Java applets that could be used by remote users.Java Programming and World Wide Web
World Wide Web (www) is an information retrieval system where any information or file is identified as Uniform source Locators (URLs) and are interlinked via hypertext links. WWW can be accessed with the help of internet.
Internet and Java programming both had the same philosophy, and thus, they were incorporated with each other easily. Java made it possible for the World Wide Web to support animation, graphics, games, and a wide range of special effects.
To communicate with any web page, Java uses APPLETs. The steps involved are:
The operations of Java and Java-enabled browsers on the Internet require a variety of support systems, namely:
The Java environment includes a large number of Java development tools and Java classes and methods.
The Java development tools are part of the system known as the Java Development Kit (JDK), and the classes and the methods in Java are a part of the Java Standard Library (JSL), also known as the Application Programming Interface (API).Java Development Kit (JDK)
The Java Development Kit includes:
The Java Standard Library includes classes and packages, some most commonly used packages are the Language Support Packages. This is a collection of Java classes and methods required for implementing basic features of Java.
The java Runtime Environment facilitates the execution of Java programs, comprising the Java Virtual Machine (JVM). The JVM interprets the intermediate Java bytecode and generates the desired output.
1) Java plugin — This enables the execution of a Java applet.
2) Java Web start — This enables an application to directly launch from the web browser without installing. Learn more about Java Datatypes and Java Modifiers here.Java Constructs
Constructs are basically reserved keywords in any language, which cannot be used in rest of the programs, i.e., a name of variables in Java, class, or method. Java has around 50 such words, they include:abstract for new enum super assert goto package extends switch boolean if private final synchronized break implements protected finally this byte import public float throw case instance of continue while throws catch int default return transient char interface do short try class long double static void const native else strictfp volatile Conclusion
Finally, In this Java guide, they learned about the history of Java programming language, important Java features, how Java is different from C and C++, how it is incorporated in World Wide Web with help of Web browsers, and the environment required for running Java applications. Hope this helps. Let us know what you think in the coments below!
Startup Atomist hopes to revolutionize development automation throughout the application lifecycle, before traditional...
application release automation vendors catch on.
Development automation has been the fleeting goal of a generation of tools, particularly DevOps tools, that promise continuous integration and continuous delivery. The latest is Atomist and its development automation platform, which aims to automate as many of the mundane tasks as possible in the DevOps toolchain.
Atomist ingests information about an organization's software projects and processes to build a comprehensive understanding of those projects. Then it creates automations for the environment, which use programming tools such as parser generators and microgrammars to parse and contextualize code.
The system also correlates event streams pulled from various stages of development and represents them as code in a graph database known as the Cortex. Because Atomist's founders said they believe the CI pipeline model falls short, Atomist takes an event-based approach to model everything in an organization's software delivery process as a stream of events. The event-driven model also enables development teams to compose development flows based on events.
In addition, Atomist automatically creates Git repositories and configures systems for issue tracking and continuous integration, and creates chat channels to consolidate notifications on the project and delivered information to the right people.
"Atomist is an interesting and logical progression of DevOps toolchains, in that it can traverse events across a wide variety of platforms but present them in a fashion such that developers don't need to context switch," said Stephen O'Grady, principal analyst at RedMonk in Portland, Maine. "Given how many moving parts are involved in DevOps toolchains, the integrations are welcome."
Mik Kersten, a leading DevOps guru and CEO at Tasktop Technologies, has tried Atomist firsthand and calls it a fundamentally new approach to manage delivery. As these become increasingly complex, the sources of waste move well beyond the code and into the tools spread across the delivery pipeline, Kersten noted.
The rise of microservices, and tens or hundreds of services in their environments, introduce trouble spots as developers collaborate, deploy and monitor the lifecycle of these hundreds of services, Johnson said.
This is particularly important for security, where keeping services consistent is paramount. In last year's Equifax breach, hackers gained access through an unpatched version of Apache Struts -- but with Atomist, an organization can identify and upgrade old software automatically across potentially hundreds of repositories, Johnson said.
Atomist represents a new class of DevOps product that goes beyond CI, which is "necessary, but not sufficient," said Rod Johnson, Atomist CEO and creator of the Spring Framework.
Tasktop's Kersten agreed that approach to developer-centric automation "goes way beyond what they got with CI." The company created a Slack bot that incorporates Atomist's automation facilities, driven by a development automation engine that is reminiscent of model-driven development or aspect-oriented programming, but provides generative facilities not only of code but across projects resources and other tools, Kersten said. A notification system informs users what the automations are doing.
Most importantly, Atomist is fully extensible, and its entire internal data model can be exposed in GraphQL.
Tasktop has already explored ways to connect Atomist to Tasktop's Integration Hub and the 58 Agile and DevOps tools it currently supports, Kersten said.Automation built into development
As DevOps becomes more widely adopted, integrating automation into the entire DevOps toolchain is critical to help streamline the development process so programmers can develop faster, said Edwin Yuen, an analyst at Enterprise Strategy Group in Milford, Mass.
The market to integrate automation and development will grow, as both the companies that use DevOps and the number of applications they develop increase. Edwin Yuenanalyst, Enterprise Strategy Group
"The market to integrate automation and development will grow, as both the companies that use DevOps and the number of applications they develop increase," he said. Atomist's integration in the code creation and deployment process, through release and update management processes, "enables automation not just in the development process but also in day two and beyond application management," he said."
Atomist joins other approaches such as GitOps and Bitbucket Pipelines that target the developer who chooses the tools used across the complete lifecycle, said Robert Stroud, an analyst at Forrester Research in Cambridge, Mass.
"Selection of tooling such as Atomist will drive developer productivity allowing them to focus on code, not pipeline development -- this is good for DevOps adoption and acceleration," he said. "The challenge for these tools is although new code fits well, deployment solutions are selected within enterprises by Ops teams, and also need to support on-premises deployment environments."
For that reason, look for traditional application release automation vendors, such as IBM, XebiaLabs and CA Technologies, to deliver features similar to Atomist's capabilities in 2018, Stroud said.
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