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Oracle refreshed its solar SPARC servers these days for the first time in a couple years, with one analyst asserting the new boxes are frequently for current clients.
The SPARC servers are in line with the new SPARC T5 and M5 processors, which Oracle unveiled previous this year. The machines latitude from the only-socket SPARC T5-1B blade the entire method to the SPARC M5-32, which because the name implies has 32 sockets.
"consumers already on SPARC packing containers can be longing for these methods," stated Frank Scavo, a managing accomplice at Strativa and an trade analyst. "I consider it be mostly a play for sun's installation base."
though the RISC- and Itanium-based mostly server market remains a multibillion dollar industry, salary has declined sharply. Numbers from Gartner on the end of ultimate month indicated that RISC/Itanium salary dropped essentially 32% in the closing quarter of 2012 in comparison to the same quarter in 2011. additionally, Oracle's server revenue market share went from 5.three% in the fourth quarter of 2011 to four.1% in the fourth quarter of 2012, losing out to different massive players corresponding to IBM.
Oracle hopes the SPARC refresh will support increase its numbers, and said as a lot in its contemporary income call, including that they thought many SPARC valued clientele have been delaying their server upgrade until the new T5 and M5 servers were obtainable, which is ordinary.
listed here are the specs on the servers:
Oracle did not give checklist fees, however in its benchmark effects it seems the T5-8 listing fee should be about $270,000 and the M5-32 list rate can be about $1 million. The T5-eight, in line with the benchmark results documentation, might be purchasable in September.
Marshall Choy, Oracle director of programs solutions and company planning, spoke of the brand new SPARC servers might be "very singularly focused on IBM as the main competitor."
"The in the past brought T4-based methods are entry-stage (to SPARC)," Choy said. "The T5 are placed as midrange and M5 is at the high-conclusion."
On any laptop on your community, be sure you be capable of see the following welcome reveal when using this URL address - http://hostname:7778 - the place hostname is the identify of computing device where 10gAS is installed
look at various the setting up by way of connecting to the software Server's commercial enterprise manager internet page the use of right here URL: http://hostname:1810.
After coming into the password for ias_admin, remember to see a window corresponding to the one shown below.Configuring types features information
In $ORACLE_HOME/forms90/server, edit the formsweb.cfg and default.env information to personalize your setup. There are numerous easy methods to configure your types ambiance, so here is an example where a grasp form is used to name newborn types. here assumptions are used: a person ought to go surfing at first of a browser session, and all forms are located in a standard listing.
within the formsweb.cfg file, make right here adjustments within the consumer PARAMETERS area:
1) Runform arguments, "kind=" line: enter the identify of your master kind (e.g., master_menu.fmx). go away "userid=" commented out to drive the user logon manner.
2) Values for the types applet parameters, width and top values can also be adjusted to dimension the applet window that looks on the internet page. "lookAndFeel" can be Oracle or windows.
in the default.env file, add the region the place your 9i/10g varieties can be found to the FORMS90_PATH variable (e.g., /opt1/ias10g/types).Add database/example guidance to the 10gAS tnsnames.ora file
within the $ORACLE_HOME/community/admin directory, edit the tnsnames.ora file and include the descriptor suggestions for each database you desire users to be able to entry by means of kinds on the internet.Viewing kinds on the net
To view your kinds on the net, use the following URL, where hostname is the identify of the host where you installed 10gAS. this may on the spot clients for logon tips, after which name your grasp form with the aid of default.http://hostname:7778/forms90/f90servlet To view a specific kind available within the FORMS90_PATH
To view the verify.fmx form that ships with 10gAS, for instance of a particular form to launch, and assuming you have got this form accessible in a single the directories exact in FORMS90_PATH, use here URL:http://hostname:7778/forms90/f90servlet?kind=examine (add "?form=form_name" after f90servlet)
starting and stopping the software Server
To beginning the illustration (after a reboot, vigour outage, and many others.), two instructions need to be issued on the command line interface (UNIX on the spot). because the person ias, subject right here commands:ias@hostname: $ORACLE_HOME/opmn/bin/opmnctl startall ias@hostname: $ORACLE_HOME//bin/emctl start iasconsole
To stop the illustration:ias@hostname: $ORACLE_HOME//bin/emctl cease iasconsole ias@hostname: $ORACLE_HOME/opmn/bin/opmnctl stopall
Reference: Chapter three, beginning and Stopping, Oracle utility Server 10g directors e book (starting and stopping a core-tier example).sample .cshrc file umask 022 set filec stty erase ^H setenv screen your_host_name:0.0 setenv ORACLE_TERM sun5 setenv LPDEST your_printer_name setenv PRINTER your_printer_name setenv TMP /tmp set direction=( /usr/bin /usr/dt/bin /usr/openwin/bin /usr/sbin ) set course=( $course /usr/ccs/bin /usr/ucb /and many others /usr/local/bin . ) # next variable is used for Netscape browsers setenv NPX_PLUGIN_PATH /usr/j2se/jre/plugin/sparc/ns4 setenv FORMS90_PATH /path_to_where_your_forms_are_located if ( $?on the spot ) then set history=50 # outdated commands to bear in mind. set savehist=10 # quantity to save throughout sessions. set equipment=`uname -n` # identify of this device. set prompt = "$consumer"@"$equipment":"! " set ignoreeof noclobber unset autologout endif UNIX script to assess packages
reproduction this script into a file and shop as pkg_info.sh for your UNIX file device. Make the file executable with chmod 755 pkg_info.sh and run at the command line interface. Output will look likeequipment package_name description_of_package #!/bin/sh pkginfo SUNWarc; pkginfo SUNWbtool; pkginfo SUNWhea; pkginfo SUNWlibm; pkginfo SUNWlibms; pkginfo SUNWsprot; pkginfo SUNWsprox; pkginfo SUNWtoo; pkginfo SUNWi1of; pkginfo SUNWxwfnt; pkginfo SUNWi1cs; pkginfo SUNWi15cs;
» See All Articles by Columnist Steve Callan
On Monday, Oracle formally launched the Sparc T4 microprocessor and a line of servers in keeping with the new SPARC CPU. Oracle programs government vp John Fowler claimed on the rollout event that early purchasers the use of T4 servers have considered "as much as 5 times [the] efficiency advancements throughout more than a few Oracle and third-celebration functions, and are already placing orders to substitute old-fashioned techniques from their rivals."
for those that are still participants of the Sparc/Solaris put in base—people that have not headed for x86 or Itanium already—the T4 is doubtlessly decent information. It gives a means to preserve investments in existing Solaris knowledge and application whereas getting a major performance enhance over the 12 months-old T3. The T4 will seemingly stop some defections, purchase Oracle time as it prepares its next generation of processor, and cut back the business's dependence on reselling Fujitsu SPARC sixty four techniques to run its personal database.
however on the same time, the T4 is never going to win back customers from Intel, or convert IBM vigor users. regardless of the dump-truck crammed with benchmark pronouncements that Oracle delivered together with the reputable T4 launch—most of that have been aimed at comparing Oracle's new SPARC T4-4 servers with IBM's energy line and HP's Itanium-based mostly techniques —the T4 is extra critical as facts that Oracle definitely does intend to invest in continuing solar's hardware and operating device enterprise.again to the long run
The T4 is, greater than anything, a direction correction from sun's outdated efforts in that it at last brings out-of-order execution (OOE) to the SPARC platform. OOE, which changed into engineered into the energy, x86 and Fujitsu SPARC64 processors returned in the Nineteen Nineties, permits guidelines in a thread to run as opposed to look forward to these in front of them in the queue to comprehensive.
The previous solar SPARC processors run threads in-order: the guide masses, and if inputs are ready, it receives despatched to the execution unit of the CPU for processing; if the operands are not competent, the processor stalls. The T3's structure tried to bounce across the in-order processing subject via boosting multithreaded performance—which made it run neatly for tasks like operating an internet server. however didn't make it a spectacular platform for Oracle's databases, mainly on parallel processing projects. In an interview with Ars Technica, precise World technologies' David Kanter stated that sun's SPARC processors "have been really respectable for, even great for, many apps. however sun's product line become hamstrung with the aid of the incontrovertible fact that their single-thread efficiency was atrocious."
it is where the T4's architecture has paid off. as a result of the addition of OOE, the T4 can run drastically sooner than the T3 youngsters that the T4 has half the processor cores (and half the threads) per CPU that the T3 has—eight cores with eight threads every, in its place of sixteen cores. nevertheless, the T4 lags behind the x86 platforms. Kanter observed that whereas it be a superb first step on OOE for Sparc, the T4 is "a two-challenge out-of-order processor. if you analyze Intel and AMD, they may be doing 4 difficulty out-of-order."
throughout the presentation, Oracle CEO Larry Ellison claimed it had up to five instances quicker single-thread efficiency than the T3. The efficiency of the T4-4 servers is so first rate, Ellison noted, that a four T4-4 Sparc SuperCluster fits that of Oracle's Exadata built-in database system and Exalogic built-in utility servers—techniques pretuned for their task. it really is in part since the SuperCluster device contains the equal storage hardware and Inifiniband networking used by using the Exadata and Exalogic machines.well-chosen benchmarks
Oracle claimed a legion of list-breaking benchmark performances for the T4-four. Ellison repeatedly compared the efficiency of the T4-based Sparc SuperCluster to IBM's power line—and the vigor 795 in specific. A one-rack T4 SuperCluster "is twice as fast as IBM's fastest computing device, at half the charge," he claimed.
but the benchmarks that Oracle mentioned had been frequently inside ones. those may lift some weight for many Oracle valued clientele, however there have been only two that basically hint on the T4-4's efficiency beyond application that has been tuned for that processor. one of those third-party benchmarks changed into the TPC-H benchmark for a 1,000 GB load, wherein the T4-4 beat the IBM power 780 and Itanium-based mostly HP Superdome 2 on price/performance, raw performance, and throughput.
however the T4's ranking puts it tenth in the accurate 10 for performance on the TPC-H benchmark (a benchmark that Kanter questions the price of). The T4 continues to be outperformed on Oracle Database 11g via HP's BladeSystem RAC configuration running Oracle Linux, and edged out via HP's Proliant DL980 G7 operating Microsoft SQL Server 2008 and home windows Server 2008 both on fee efficiency and uncooked power. each are x86 techniques.
additionally, one of the claims Oracle made about its efficiency on third-party benchmarks have been based on chosen interpretations of the facts—which drew catcalls from IBM programs and know-how chief technical strategist Elisabeth Stalh. "Oracle claimed 9 T4 world statistics. 7 of the 9 are not business regular benchmarks however Oracle’s personal benchmarks, most based on interior testing," Stahl blogged. "Oracle’s SPECjEnterprise2010 Java T4 benchmark effect, which changed into highlighted, crucial 4 times the number of app nodes, twice the variety of cores, essentially four times the volume of reminiscence and drastically more storage than the IBM POWER7 result."Staying on the Sparc route
Kanter said he thinks comparisons between the T4 and IBM's vigour 7 processors is like comparing apples to cantaloupes. "The goal ot the T4 isn't to beat the power 7. The aspect is to provide SPARC purchasers a pretty route to keep them from defecting to Intel and Linux. in case you view it via that lens, it's a really first rate step."
it's additionally a processor that was inside Oracle's ability to execute now, with extra formidable plans on the roadmap ahead. while the T4 is in keeping with 40nm lithography, Oracle has also introduced that a 28nm edition, the T5, is a year ahead of time table. Kanter referred to observe that the subsequent chip is so close that "if any one had any doubts about Oracle carrying on with to invest in hardware, these should still be gone."
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Oracle refreshed its Sun SPARC servers today for the first time in a couple years, with one analyst saying the new boxes are mostly for existing customers.
The SPARC servers are based on the new SPARC T5 and M5 processors, which Oracle unveiled earlier this year. The machines range from the single-socket SPARC T5-1B blade all the way to the SPARC M5-32, which as the name implies has 32 sockets.
"Customers already on SPARC boxes will be looking forward to those systems," said Frank Scavo, a managing partner at Strativa and an industry analyst. "I think it's largely a play for Sun's install base."
Though the RISC- and Itanium-based server market is still a multibillion dollar industry, revenue has declined sharply. Numbers from Gartner at the end of last month indicated that RISC/Itanium revenue dropped almost 32% in the last quarter of 2012 compared to the same quarter in 2011. In addition, Oracle's server revenue market share went from 5.3% in the fourth quarter of 2011 to 4.1% in the fourth quarter of 2012, losing out to other big players such as IBM.
Oracle hopes the SPARC refresh will help boost its numbers, and said as much in its recent earnings call, adding that they thought many SPARC customers were delaying their server upgrade until the new T5 and M5 servers were available, which is common.
Here are the specs on the servers:
Oracle did not provide list prices, but in its benchmark results it appears the T5-8 list price will be about $270,000 and the M5-32 list price will be about $1 million. The T5-8, according to the benchmark results documentation, will be available in September.
Marshall Choy, Oracle director of systems solutions and business planning, said the new SPARC servers will be "very singularly focused on IBM as the main competitor."
"The previously introduced T4-based systems are entry-level (to SPARC)," Choy said. "The T5 are positioned as midrange and M5 is at the high-end."
The JumpStart installation helps you to automate the installation of the Solaris software on new SPARC systems. This installation uses a default profile to determine the software that needs to be installed. You cannot manually select the software to be installed. The default profile is selected considering the system model and hard disk capacity. The JumpStart installation is used in places, such as training centers and corporate organizations, where you need to install Solaris on a large number of systems that are configured identically. The recent versions of SPARC systems have a pre-installed JumpStart boot image. For JumpStart installation on older SPARC systems, use the re-preinstall command. The re-preinstall command copies the boot image to the system on which Solaris need to be installed.The Custom JumpStart Installation
The Custom JumpStart installation automatically installs from the Solaris 9 distribution CD in the local CD-ROM drive. A custom profile determines the software that needs to be installed. The Custom JumpStart installation requires a rule file and a profile for systems of each group or platform. A group refers to a set of systems having similar attributes. The rule file is a text file that contains platform-specific or group-specific rules for systems of similar requirements. The rule file distinguishes the systems, based on one or more system attributes, such as the platform name and disk size.
The profile is a text file that contains instructions on how the Solaris software is to be installed on systems of each group or platform. It contains keywords and associated values, which guide the installation process. Keywords are system parameters, such as boot disk, disk size, and so on.
The advantages of JumpStart are as follows:
It enables you to automate the installation process.
Installation can be performed identically on several systems.
Patches can be applied automatically.
JumpStart has some limitations:
It is complex when compared with the WebStart and the interactive methods.
It does not install diskless clients.
It requires a boot server on the local network or subnet.
It requires additional administrative steps. For example, it needs a script to assign the root password. Also, the IP addresses are assigned manually by the administrator.
The following section lists the steps for setting up the JumpStart server.
Copy the files from the Solaris distribution CDs to the /JumpStart directory. The following script is supplied when Solaris copies files.
Next, share the directory where the files are copied. You can share the directory by adding the following syntax to /etc/dfs/dfstab:"/etc/init.d/nfs.server start"
After making the directory shareable, you need to run the shareall script for the changes to take affect. Please note that you will run shareall, only if the machine is an NFS server. If your machine does not have NFS server processes running in it, run the following command:tftp dgram udp6 wait root /usr/sbin/in.tftpd in.tftpd -s /tftpboot
Ensure tftp in inetd.conf is enabled. You can do this by checking whether the following statement exists in inetd.conf and is uncommented:# cd /JumpStart/sol9/Solaris_9/Tools # ./add_install_client -e 8:0:20:22:33:44 clientname sun4u
The -e command represents the MAC address of the client machine, which can be obtained by using the banner command at the ok prompt. The clientname command represents the client's hostname, which can be sun4m (SS4/5/10/20), sun4d (SS1000/2000), or sun4u (any Ultra machines).
Set up the new client's name in whatever database you use for naming (NIS/NIS+/hosts) on the JumpStart server:<#0> ok boot net Boot device: /iommu/sbus/ledma@f,400010/le@f,c00000 File and args: 20800 SunOS Release 5.9 Version Generic_108528-07 32-bit Copyright 1983-2001 Sun Microsystems, Inc. All rights reserved. [..etc..]
You can now boot your client, using the boot net command:
After setting up the server, the next step is to configure the server. You can automate the configuration process by setting up the sysidcfg file.
Set up the client once again to use the sysidcfg file by using the following command:
The sample profile directs JumpStart to install the complete software in addition to the OEM. The specifications for each partition include a 2000Mb root partition on slice 0, a 1100Mb swap on slice 1, an unused 4Mb partition on slice 3, and a 1100Mb partition on slice 4 for /var./JumpStart/sol9/conf/server/server_js1A install_type initial_install system_type server cluster SUNWCXall partitioning explicit filesys rootdisk.s0 2000 / filesys rootdisk.s1 1100 swap filesys rootdisk.s3 4 unnamed filesys rootdisk.s4 1100 /var
The Rules file defines the profile to be used for each server. During the server configuration stage, this file needs only a single entry, listing the name of the client to install and the profile to use. The syntax to create the Rules file is defined as follows:/JumpStart/sol9/conf/server/rules hostname clientname - server_ js1a_ -
Note that the JumpStart server does not use the Rules file. Instead, it uses the processed version of the Rules file called rules. Please note that to create this file, you need the check script supplied with JumpStart. Copy this file into the /JumpStart/sol9/conf/server/ directory using the following command:# cp /JumpStart/sol9/Solaris_9/Misc/JumpStart_sample/check /JumpStart/sol9/conf/server/
Set up a profile for the JumpStart server. To do this, create the files, profiles, rules, and config in the /JumpStart/sol9/conf/server directory.# ./check
Use the check script to confirm that the profile is set up correctly and to create the rules file:# cd /JumpStart/sol9/Solaris_9/Tools # ./add_install_client -e 8:0:20:21:45:e0 \ -c servername:/JumpStart/sol9/conf/server \ -p servername:/JumpStart/sol9/conf/server/sysidcfg27 \ clientname sun4u
This should complete the install without any manual intervention. During the install you should see output similar to the following:Searching for JumpStart directory... Using rules.ok from xx.xx.xx.xx:/JumpStart/sol9/conf/server. Checking rules.ok file... Using profile: server_ js1A_
With the profile set up on the server, point the client config to the rules file by running add_install_client:
This output confirms that your install is using the correct setup files.Factory JumpStart
The Factory JumpStart installation automatically installs itself on a SPARC system when you insert the Solaris 9 DVD or Solaris 9 Software 1 of 2 CD into the drive and switch on the system.
Based on the model and the disk size of the SPARC system, a default profile is created. Note that you are not prompted for the system configuration information required for all other types of installations. Therefore, you cannot select the software you want installed on your system.
Part 1 of this series appeared in the August issue of Java Developer's Journal (Vol. 8, issue 8), and Part 2 appeared in the September issue (Vol. 8, issue 9).
JDJ: Microsoft has received quite a lot of good press (or propaganda, however you'd like to look at it) for their .NET product, and there has even been discussion that it will be/is suitable for games development with good DirectX bindings. Since Java is only just out of the gate (in terms of commercial games development), do you see .NET providing serious competition in this burgeoning market, or are there some (perhaps hidden?) advantages to Java that might make the difference in this case?
Jeff K: Don't confuse .NET the platform with CLR the VM, or C# the language.
.NET will not be suitable for games. Its XML-based communications protocol is by definition slow and verbose, and that's before you get into the other architectural issues. I have no fear of .NET becoming the default back-end technology for networked games - it was designed with business apps in mind, which need totally different properties.
As for C# and CLR (which, as I understand it, are heavily based on MSVM), there are a number of points. MSVM has always supported DirectX through JDirect, but it hasn't taken off as a game platform. That they are continuing this support doesn't seem like anything new to me. C#/CLR has none of the benefits of Java (it's not cross platform, being YADC (yet another dialect of C) it's not likely to appreciably improve either productivity or code correctness.
About all it does is muddy the waters around Java, which in my opinion is maybe all it's supposed to do.
Today they have cross-platform technologies emerging in Java that provide all the benefits of DirectX without sacrificing portability, productivity, or code correctness. Examples of this are the LWJGL open source library project, and the open source bindings for Java to OpenGL (JOGL), OpenAL (JOAL), and controller input (JInput).
Doug T: As Jeff mentions, this mostly affects Java from the C# side of things. One advantage Java has is time. At GDC this year, there was a session on Managed DirectX, which is effectively DirectX for C#, and you could have replaced every instance of C# with Java in the presentation. We've been solving those problems for years, so they have a head start.
Cas P: [Microsoft's] VM technology is currently inferior, but not for long. The easy integration with a direct, ultra-capable gaming API (DirectX) means that it's only a matter of time before M$ starts gaining a majority unless there's some direct competition in the same space from Sun. It's my belief that a three-pronged defense - for defense it is, as Java is the innocent blinking rabbit in Microsoft's headlights - is needed:1. Gang together with game technologies, embrace and flourish - OpenGL and OpenAL are Sun's only hope against DirectX, so they'd better start supporting it, encouraging it, sponsoring it, and even helping it. If Sun is seen to be behind OpenGL to the point where their own products utterly depended on it, you'd get the positive feedback loop required to ensure that both support each other and grow.2. Actively put major resources into the gaming space, gain the confidence of developers by being seen to do this, and start listening more keenly to suggestions and being a little more open about what's being done to address issues. I think they need a dedicated engineering, marketing, and support team for the whole issue, yet I feel that Jeff and Chris are the only Sun employees who are even trying, and they only seem to be let out of their cubicles once they've said their prayers to Solaris and flayed themselves for eight hours over a hot spreadsheet.3. Hardware assault - the big, big question: Is there room for a Java-based console, and if not, why not? Perhaps Sun could even fund it by running it on a Sparc chip. If there's no room for a Java-based console, then truly Java is failing as the games platform of choice because it's the best place it could possibly be from a developer's perspective.
Erik D: I think the problem with .NET is that you are specifically choosing Microsoft and Microsoft alone and, in effect, you explicitly exclude a large market potential.
There's no way .NET will become available on a PlayStation, for example. Of course, they also have no Java (yet?) on PS, so currently development will stick to C++.
Java does have a longer history than .NET and has proven itself in many more ways than .NET has, such as the obvious platform independence. If Java did spread to PS3 and XBOX, I'd say "why C# and stick with PCs if they already have Java?" if I were a development company.
Shawn K: I do see serious competition from this because MS will do whatever it can to move developers to Windows, games or otherwise. It doesn't matter if C#/.NET isn't exactly Java. They listen to their developers and changes get made. The fact that MS will make .NET work on the XBox and future XBoxes makes it all the more compelling.
Also, MS makes games. They make one C# game that's a hit and it's a done deal. Developers and publishers will look at C#, and the same dynamic I stated before. The only advantages for Java that I can see right now are:1. Huge existing developer base and knowledge base.2. Deep desire in game developers not to use MS stuff. That is a true phenomenon. Many working game developers I have talked to will try anything that is not MS tech.
I would like to point out some major disadvantages as well.1. Licensing issues2. Media APIs
JDJ: I know some of you are currently developing 3D games using Java. What was the reasoning behind your particular approach? Part 2 of this question is: Do you have any regrets? Are there any benefits to another approach that you wish you could take advantage of?
Cas P: First a quick mention about LWJGL. LWJGL is a modest library, still in development, and it aims to do very little other than to do things Java can't, like draw with OpenGL. There is a frequently misunderstood purpose to the library though. LWJGL is not an add-on library to J2SE to allow you to write OpenGL applications in Java. It was designed from the very beginning to be a portable console game library, even if it does end up being only completely theoretical. There's only one window in LWJGL, and they get a lot of requests for multiple windows. You can't even insist on a title bar and windowed mode; it's specifically meant to provide full screen-only games. They get a lot of requests to enable one to create lots of windows and have them behave as they should. But then it wouldn't run on a console, would it? We've deliberately created a platform based around what they know the hardware and underlying O/S need to be for gaming: a display, some speakers, a few input devices - nothing more.
A side effect of LWJGL is it enables us to deploy games with less licensing restrictions: I can natively compile my games for Windows, which solves a bunch of other problems I won't go into here, and the demos come out under the magic 5MB download patience threshold.
I developed LWJGL in the first place because I find the OpenGL API easy and, most important, fast. Java 3D is so far above my head I barely know where to begin. This is the problem a lot of developers have with Java 3D. If you want to learn 3D programming, Java 3D isn't the thing for you.
The other reason for LWJGL was simplicity. It's a platform; there's a specification to program to. It's a bit vague right now because we're only in alpha, but it removes a lot of uncertainty and hassle. I discovered Alien Flux ran on Linux without any trouble at all. I was more surprised than anyone. Once it's up and running, it behaves in exactly the same way as the Windows one. You wouldn't know you were running Linux underneath it because it's full screen. I have the same hope for PlayStation 3 one day. You'd never know it was written for the PC because all the developer has to use is an empty black screen, some speakers, and three input devices, not all of which will even be present.
Another reason for LWJGL is performance - speed and size. I can write absolutely optimized code for LWJGL and it runs in hardly any memory. Alien Flux would even run on a PlayStation's 32MB of RAM with a little tweaking to the graphics. There are no caveats with regard to performance; all the knowledge about performance is from OpenGL, so it's very widely understood. If you write a slow LWJGL game, it's because you've used OpenGL incorrectly, not because we've written some dicky code in the library.
And no regrets. Not for one moment do I think I could have done it easier or better with any other technology. GL4Java, Direct3D, Java 3D - they're all deeply flawed when it comes to writing portable games in Java. My only real regret is that it's unlikely that we'll ever be endorsed by Sun. Although if I may make a prediction here: LWJGL is very likely to become the driving factor in Java games development.
Jeff K: In terms of using OGL incorrectly, that may be true for relatively simple games, but I'm not sure it carries into the A-lines games of today. OGL doesn't give you scene graph management; you're going to need to write that yourself. It doesn't give you physics; again you're going to have to code that. My guess is that you've covered about half of the core graphics issues with OGL, or about 5% of that 10% I talked about earlier. For some folks that may be the perfect bar, for others it may be too low. However, all that being said, I do agree that being able to directly write to OGL is a good thing regardless of what you do on the top of it.
Erik D: I'm not married to LWJGL "till death do us part" or anything, but I do have a love affair with it because I like the low-level approach. It doesn't restrict me in any way and I believe it might become a key factor for well-performing games written in Java.
I've been playing a little with J3D, but I thought OpenGL was a lot easier to get into, and I like keeping in full control of things. Personally, I don't like the idea of J3D completely hiding details; of course, this isn't fully justified because I haven't done much with J3D, but I do strongly believe you should always be able to get as low level as necessary where games development is concerned and I've seen people struggle with J3D issues that they don't seem to be in control of.
If J3D had been built on top of an OpenGL wrapper, I'd probably have used that because it obviously addresses the problem of LWJGL, that there aren't any scene graph implementations available for it yet.
Shawn K: One point I'd like to bring to light is the scene graph versus immediate mode argument. They have to remember that Java 3D is implementing a scene graph, and Java/OGL is simply immediate mode access through Java. There are pros and cons to both and they're completely independent of Java and Java 3D. That argument has waged on for generations.
We chose J3D for several reasons.1. Ease of use. I never want to code immediate mode graphics if I can help it. It's like assembly for graphics. I use a high-level language and a high-level graphics system. I have also used scene graphs (from SGI to PC) outside of Java and plan to keep on doing so. Eventually the class I teach adopted RenderWare (a pseudo-scene graph API) once it was an acceptable practice.
One problem, due to the high level and ease of use, is that developers think they can make great 3D graphics projects and not know anything about 3D graphics. Sometimes the questions that are posted on the J3D list are atrocious. OGL is so low level you have to have a bit better programming skill as well as more 3D knowledge to use it. I experience this in my courses as well. The point being, when you know what you're doing, a scene graph or immediate mode are both great tools. When you don't know, a scene graph is a lot easier.2. Scene management. Just like some LWJGL users are finding, eventually you have to build a scene graph anyway for any scene bigger than a bread basket.3. Common data structures for public as well as private interchange. By this I mean, there's a thriving community of developers who code to J3D and easily trade huge code packages because they all use J3D classes and can be tested and integrated with very little modifications if written well. I'm not saying those actual packages will end up in a final production, but the integration-to-test phase is lightning fast. If all these developers were using OGL wrappers, the exchange would be close to nothing.
Look at the OpenGL community as it is. There's a lot of trading but it is all techniques and code "snippets," not loaders and behaviors or even collision systems because each OGL developer has his or her own scene graph equivalent structure on top of OGL that they will have to translate to for any techniques and code they get from the outside world.4. Better cross-platform than OGL alone. They used Java/J3D for a long time as a true cross-platform solution. Their students' laptops ran best under DirectX, and their classroom workstations under OpenGL. For their work it was no problem to use either install and everything worked. This is less of an issue today as the laptops have better support for OGL and the workstations for DirectX. The current Java/OGL world is still an OGL on Linux/Solaris/Windows world so J3D has a slight edge there.5. Legacy. It was the only way to do 3D in Java at the time they started.
SIDEBARThe players are:
Jason R Briggs: Java Developer's Journal contributing editor and your host; games player when he has time, games developer...on occasion.Gerardo Dada: Metrowerks' product manager for CodeWarrior Wireless Studio.Erik Duijs: Former musician/engineer/producer with a (games) programming passion, now an IT consultant. Switched careers for the sake of better pay as well as maintaining a passion for music instead of "eating it" so to speak. Author of the Java Emulation Framework (JEF) and CottAGE.Shawn Kendall: Developed Java and Java 3D-based game technology demos for Full Sail, Sun Microsystems, and I.M.I., and displayed at GDC and SIGGRAPH since 1999. He has five years of 3D technology teaching experience, and in 2002 founded Immediate Mode Interactive, LLC, a game technology company dedicated to the development and application of Java technology in computer games (www.imilabs.com).Jeff Kesselman: Architect for game technologies, Advanced Software Technologies Group at Sun. He worked on the JDK performance tuning team and co-wrote Java Platform Performance: Strategies and Tactics.Chris Melissinos: Sun's chief gaming officer and responsible for driving an industry-wide movement toward Java technology-based game development and building infrastructure programs for massively connected game play.Caspian Rychlik-Prince: An IT consultant in the UK who for the last 10 years has specialized in client/server systems with RDBMS back ends. He has just released a new game, Alien Flux (www.puppygames.net).Doug Twilleager: Chief architect of the Java Games Initiative at Sun Microsystems. One of the architects of Java 3D, he has also worked in the graphics research group at Sun looking at advanced rendering techniques and programmable shading.David Yazel: VP of software development of trading systems and portfolio management systems at a leading financial investment company (by day), and by night a games developer for (and founder of) the Magicosm project (a 100% Java-based MMORPG).
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